
In every space port you'll find a couple of people talking about sex, or have your team scientists give you advice for sex with aliens and mentioning something about zoophilia on the ship. The game goes even further into Grey-and-Gray Morality than its predecessor, with missions including infiltrating a desperate joint-mercenary band effort to eliminate a vigilante you want to recruit, and then massacring all the mercenaries so that your recruit survives. Then your life is saved by a ruthless survivalist organization whose agents you killed by the dozens in the first game, and you join forces with them because there are much more pressing matters at hand. The very first scene is an absolute Curb-Stomp Battle, in which a voiceless and faceless enemy appears from nowhere and completely rips your ship from the first game apart, with you still inside it. Mass Effect 2 didn't necessarily get that much darker, but where the first game only made hints, the second goes all the way.

Mass Effect was rather serious and sometimes bleak to begin with.The game ends with the Inquisitor and their party grimly acknowledging that there is little to no hope that Thedas will be able to survive the rapidly approaching chaos. Indeed, Leliana goes from a playful ninja/minstrel/nun/hero to a grim and serious spy, and the Nightmare Fuel scenes in the third game are of the Formula 1 standard. All of the Inquisitor's accomplishments in the main game are undone, Ferelden and Orlais have descended into political and military chaos, both countries are on the brink of war with both the Qunari and a revived Tevinter Imperium, Solas/Fen'harel is plotting The End of the World as We Know It, and the Inquisition itself is either severely weakened or disbanded. BioWare somehow managed to outdo even Dragon Age II's bleak ending with the ending to Dragon Age: Inquisition's Trespasser DLC, which stings all the more due to how optimistic and hopeful the main campaign's ending was.Where other BioWare games have had the feeling of hope and triumph, Dragon Age II does not give this. The Mass Effect series, including 3, is a perfect example of this. However, Dragon Age II is darker on a personal scale with two sides that both have grave flaws and are utterly convinced that they are correct and everyone else is wrong. This leads to a situation where compromise is impossible with the protagonist, Hawke, stuck in the middle of everything. While their other games have also been dark, they have all carried a feeling of hope and eventual triumph over a great evil. Dragon Age II is easily their darkest game.Origins, meanwhile, unflinchingly explored mature topics like racism, rape, religious persecution, and Grey-and-Gray Morality. They may have touched upon darker issues, but rarely did they dwell. Before Origins, the genre was dominated by the relatively-optimistic The Lord of the Rings, World of Warcraft, and The Elder Scrolls games. Dragon Age: Origins served as this not only for Bioware, but also the medieval fantasy genre as a whole.Their later ones, though? The game worlds have a grim and bloody edge, Grey-and-Gray Morality runs rampant, and there are major quests (and quite a few sidequests) that end in a Sadistic Choice. Their first few games ( Baldur's Gate, Neverwinter Nights, etc) were fairly idealistic High Fantasy games.There are a lot of quests and events with a lighter or comedic focus, but virtually all of them exist outside the main story.


The third arc, although dealing with planetary stakes instead of universal ones, has much darker themes, even deconstructing The Hero that you play as in all the AE games. After the first arc with Sepulchure wraps up, which already had Nightmare Fuel out the ass with many important and well-loved characters suffering horribly or dying, it goes straight into an arc dealing with the destruction of an entire planet and an Omnicidal Maniac as the villain. DragonFable skips the "slow" bit and rarely comes out of the dips in the Cerebus Rollercoaster, save for holiday events. Then, once that arc is over, go back to a comedy focus, and the cycle begins anew.
